World
Where the characters, places, settings, and concepts of your work are organized. The agent consults the World when it writes or answers, so a setting or fact you fixed early on is found and carried through on its own — however long the writing gets, it stays consistent. Most of it the agent organizes automatically out of conversations and the manuscript, but you can add to it or edit it yourself.
Items are nodes, and nodes are sorted by type. A type takes one of two shapes: a Graph, which shows relations as a picture, or a Board, which organizes by order.
Explore
Node types & nodes
Each item in the World is called a node, and nodes are sorted by type. The World is empty to begin with. As you talk with the agent or write, characters, places, and settings are filed into the types and nodes that fit them, and you can create types of your own to suit your work. Nodes of the same type share the same structure — properties and sections. When you create a node type you pick its kind, Graph or Board. For how each kind looks, see Graph type and Board type.
Graph type
A node type of the Graph kind is built for looking at the relations between nodes as a picture. Press All on a node type in the sidebar and the Graph appears above with the Table below, on one screen.
Board type
A node type of the Board kind is built for lining nodes up as cards and organizing them by Group and order. It suits anything where order matters more than relationship lines — how events unfold, a list of scenes. Press All on a node type in the sidebar to open it. There are two modes, Board and Table, and the icon buttons in the control row switch between them.
World Editing Rules
The rules the agent follows when it writes into the World. Write down your own standard for which items get organized and how. Each Space has its own. Open it from the World area of the sidebar and edit it like an ordinary document.
History & Restore
Changes in the World have a record of their own, which you check and restore to any point.